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3D LIVE PREVIEW Woman Model
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3D Model Texture Studio

Bring your 3D assets to life with realistic surface textures. Import custom GLB models or choose sample meshes, generate seamless textures with AI prompts, and tune roughness, metallicity and normal maps with real-time viewport feedback.

Start texturing ↑ AI texture from 2 credits · Model preview free

How to Texture 3D Models

  1. 1

    Choose model or geometry

    Select a material ball, cube, cylinder, or import your own 3D GLB model.

  2. 2

    Upload or generate texture

    Upload an existing diffuse texture or generate physical PBR materials using AI text prompts.

  3. 3

    Real-time 3D inspection

    Orbit, zoom and inspect material interactions under dynamic lighting.

  4. 4

    Fine-tune & export

    Transfer to PBR Maps for channel baking or download textured 3D assets.

Comprehensive 3D Material Pipeline

Dynamic 3D Viewport

Full Three.js WebGL rendering with PBR roughness/metallic reflections and environment lighting.

Dual Input Modes

Support for direct texture image uploads as well as AI prompt synthesis.

Cross-Studio Sync

Seamlessly handoff 3D models and textures to PBR Maps and 3D Asset Studio.

Multiple Geometries

Quick preview across standard material spheres, chamfered cubes, cylinders and custom models.

Integrating Textured Models into Roblox Studio

Export models as GLB or OBJ and import directly into Roblox Studio as MeshParts. Apply SurfaceAppearance objects to retain high-fidelity PBR metallic and roughness maps.

Using with Unity and Unreal Engine

Import standard GLB/FBX assets into Unity URP/HDRP or Unreal Engine 5. Textures map 1:1 to standard PBR material inputs.

Export Capabilities

3D Model Texture Studio FAQ

Can I import models from 3D Asset Studio?

Yes! Simply click "Send to Model Texture" in the 3D Asset Studio to load your generated model directly into this studio.

What file formats are supported?

Standard GLB binary format is fully supported for importing and real-time PBR texturing.

Can I bake 7 PBR channels from this texture?

Yes! Click "Transfer to PBR Maps" to bake height, ambient occlusion, normal, and roughness maps.

3D Model Texture Studio

Start texturing ↑

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